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Animation from pencils to pixels : classical techniques for the digital animators / Tony White

By: White, Tony, 1947-.
Material type: TextTextCopyright date: Oxford : Focal, ©2006Description: xviii, 499 pages : color illustrations ; 26 cm +.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780240806709 (pbk) ; 9780240806709 (pbk) .Subject(s): Animation (Cinematography) | Computer animation | Computers and IT | Graphical & digital media applications | Digital animation
Partial contents:
Development -- Character design -- Projecting financing -- Rules of filmmaking -- Soundtrack recording and editing -- Storyboard and animatics -- Digital desktop production -- Principles of animation -- Animating step by step -- 2D animation overview -- 2D animation basics -- Finessing 2D animation -- 2D vector animation -- The paperless animation studio -- 3D overview -- Creating 3D movement
Summary: Useful for digital animators, educators and independent students, this work provides classical animation techniques, dealing with the principles, processes, and profession of animation. It contains information on how to conceive, produce, direct, animate, assemble, publish, and distribute an animated film.
List(s) this item appears in: Reading list: CCAM
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Item type Current location Call number Status Date due Barcode
General General GMIT CCAM
General Shelves
006.696 WHI (Browse shelf) Available J152959

Includes index

Development -- Character design -- Projecting financing -- Rules of filmmaking -- Soundtrack recording and editing -- Storyboard and animatics -- Digital desktop production -- Principles of animation -- Animating step by step -- 2D animation overview -- 2D animation basics -- Finessing 2D animation -- 2D vector animation -- The paperless animation studio -- 3D overview -- Creating 3D movement

Useful for digital animators, educators and independent students, this work provides classical animation techniques, dealing with the principles, processes, and profession of animation. It contains information on how to conceive, produce, direct, animate, assemble, publish, and distribute an animated film.

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