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Fundamentals of game design / Ernest Adams

By: Adams, Ernest [author].
Material type: TextTextCopyright date: Berkeley, CA : New Riders, ©2010Edition: Third edition.Description: xix, 675 pages : illustrations ; 24 cm.ISBN: 9780321929679 (pbk ; 9780321929679 (pbk .Subject(s): Computer games -- Design | Computer games -- Programming | Video games -- Design | Hobbies and Games | Games development & programming | Computer science
Contents:
Games and video games -- Design components and processes -- Game concepts -- Game worlds -- Creative and expressive play -- Character development -- Storytelling and narrative -- User interfaces -- Gameplay -- Core mechanics -- Game balancing -- General principles of level design -- Action games -- Strategy games -- Role-playing games -- Sports games -- Vehicle simulations -- Construction and management simulations -- Adventure games -- Artificial life and puzzle games -- Online gaming -- Designing to appeal to particular groups
Summary: In this second edition, Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. The author analyzes the specific design challenges of all the major games genres and shows you how to apply the principles of game design to each one.--[back cover]
List(s) this item appears in: Reading list: CCAM
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006.68 ADA (Browse shelf) Available J152976

Includes bibliographical references and index

Games and video games -- Design components and processes -- Game concepts -- Game worlds -- Creative and expressive play -- Character development -- Storytelling and narrative -- User interfaces -- Gameplay -- Core mechanics -- Game balancing -- General principles of level design -- Action games -- Strategy games -- Role-playing games -- Sports games -- Vehicle simulations -- Construction and management simulations -- Adventure games -- Artificial life and puzzle games -- Online gaming -- Designing to appeal to particular groups

In this second edition, Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. The author analyzes the specific design challenges of all the major games genres and shows you how to apply the principles of game design to each one.--[back cover]

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